@startuml
sprite $jet_fighter [48x48/16] {
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}


!define FA6_JET_FIGHTER(_alias) ENTITY(rectangle,black,jet_fighter,_alias,FA6 JET_FIGHTER)
!define FA6_JET_FIGHTER(_alias, _label) ENTITY(rectangle,black,jet_fighter,_label, _alias,FA6 JET_FIGHTER)
!define FA6_JET_FIGHTER(_alias, _label, _shape) ENTITY(_shape,black,jet_fighter,_label, _alias,FA6 JET_FIGHTER)
!define FA6_JET_FIGHTER(_alias, _label, _shape, _color) ENTITY(_shape,_color,jet_fighter,_label, _alias,FA6 JET_FIGHTER)
skinparam folderBackgroundColor<<FA6 JET_FIGHTER>> White
@enduml